I'm in search of some additional content mods to spice up exploration, and after searching for a bit I found this mod. It seems rather popular, and it doesn't require any kind of DLC, which is excellent because I just have actually OWB.

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So for those of you who have actually played it, how is the all at once quality of the dungeons and also such? If I were to get it, what should I expect?


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I have a love / favor relationship via A World of Pain. If they did a version that didn't include the Underground, it would certainly never leave my load order. As someone for whom roleplaying / narrative is vital, it constantly throws me off that there's a enormous sprawling complex of power armor wearing, robot owning raiders under the Mojave that nobody is ever involved around despite the truth they deserve to two-swarm you - it's simply wbelow my suspension of disbelief drops off.

It's great for more things to execute in general, and also it renders Nevada seem infinitely less empty by adding bunkers, factories, and so on that you'll watch.


I am the opposite i wish AWOP just added places rather of messing via exterior spawns.

The underground and also new areas are optional and also for this reason don't transform any of the existing quest/game meanwhile including in fifinish spawns that have 3 times the HP and also Plasma Casters via consistent fiends is over the top and also annoying.


It's ok, it has some fun dungeons yet it likewise has many odd lore that is included that doesn't fairly fit in my opinion.

I recommend gaining the rest of the DLCs at some point though, they will certainly open up even more mods and you haven't also played Dead Money yet, which is my favorite component of the series.


AWOP is the single finest content mod and the answer to all those comlevels around the FNV map to be "empty".

100 locations, mainly underground, linked by a network-related of tunnels with shortcuts to many type of vanilla areas. Difficult opponents, mini-bosses scattered roughly, player dwellings, and vault home through teleports to various areas through raised difficult encounters.

If you review complains around the mod not being lore friendly just slow clap in a random direction and laugh at the poster.

Also get the other DLC's, they are worth playing and required in various other mods and also with the usual Steam/GoG sales coming i see no excusage not to get them.


Small question, what's the usual price that the DLCs go for on sale? They're all $4.99 IIRC, and unfortunately I can't include any funds to my account, but I did manage to scrape up $2.00 by selling trading cards.


They are various from the base game in design and depth, however I think they are fairly fun. That sassist, make certain to acquire the version that doesn't include new, more effective weapons. The new weapons are just old tools that are damages raised and can finish up rather overpowered at an early stage game. Also, and this is just anecdotal endure, I never before set up it for more than one play through. Tright here are so many type of brand-new locations that it really does feel overwhelming at times if you want to check out a lot of locations you come across. I still think it's worth playing at least once though, it adds pretty well made and also interesting dungeons to a game that otherwise is mostly normal buildings.


Thanks for your advice! Luckily, I made certain to obtain the Low Loot patches once installing. My best issue via the mods and also DLCs for Bethesda RPGs is how they generally make you really OP.


There's only one walkvia for the World of Pain and also I feel it doesn't perform the mod justice. There's heaps more stuff in tright here and also at the time of this message i've only completed 70% of the mod. The mini bosses are incredibly neat in my opinion and ads to the game exponentially. Some mini bosses I've encountered which were super tricky was a large Deathcregulation called Big Momma, a super radscorpion named Big Barda and also the mod includes heaps of upgraded Mark 2 tools which can perhaps be incredibly overpowering. One point I will certainly suggest out though is that I occasionally acquire fps stutters as soon as I enter these custom dungeons and also I gain clipped on rendered surfaces a fair few times.


On second assumed i decided to uninstall it. I think it trivialises the challenge a small bit bereason adversaries essentially rotate into bullet sponges. I invested hours in a nightstalker cave which was a tiny ridiculous because their health and wellness and damages requirements you cheese them by climbing on top of a roof.

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Cant play without it currently, it provides the game means harder if you play on exceptionally hard/hardcore. Also it add so a lot content you can get burned out of the game before seeing it all.