Welpertained to See Drangleic, an episodic playvia journal experimenting the civilization of Dark Souls II. Be sure to check out the arrival article first if you haven’t currently, otherwise proceed analysis for Part 20 which explores Dark Chasm of Old.

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“We require the Abyss, even more currently than ever before.”

The Dark Chasm of Old is a mystery location in Dark Souls II that is just reachable by devotees of the Pilgrims of Dark. This covenant demands that its members discover three surprise portals situated in different areas of Drangleic through the final one being uncovered in the bowels of the castle we checked out in the previous episode. Whilst locating these special sites is quickly done with a strategy guide in hand, navigating the treacherous zone they bring about is one more matter entirely. The chasm is pitch-black, so those without a torch or the Cast Light sorcery will certainly quickly run afoul of covert pits and also gangs of hostile phantoms.

If you desire to watch a area where the lighting mechanics reach their many essential implementation, then Dark Chasm of Old may well be the location for you. Carrying a light resource is constantly a tactical concern here and without a torch players won’t have the ability to communicate via the distinct cauldrons which disclose the exit door once ignited. It’s thematic architecture also once you think about the hinted link between this place and the The Abyss from Dark Souls, though it has actually brought about a space looks incredibly bland. You aren’t going to view many kind of unique adversaries right here either and also the ones that you perform watch are the familiar level shaded character models that possess weapons and also armour acquired from the game’s existing asset pool.

Dark Chasm of Old is additionally fairly challenging. The phantoms dwelling within all hit difficult and aggro quickly with their numbers break-up up into totally free self-controls consisting of at least one spellcaster and a variety of various melee-thrust attackers. Adding to the obstacle is a finish absence of participating use via a player’s circumstances slots being reserved for red phantom invaders only. If the location itself wasn’t so hard to accessibility, you might at one time have meant to see multiple intrusions in this area at when with the unluckiest scenario pitting you in a 3v1 scenario against other experienced players. Yikes!

Fortunately all adversaries are taken into consideration hostile to each various other in this forsaken area meaning that intruders can’t rely on aid from the native opponents choose they commonly could. An invader just needs to kill one other player in order to insurance claim their prize too, so you deserve to watch where the principle was going in trying to produce these chaotic brawls wbelow everyone approximately you is dangerous.

In a means this architecture mentality acts as a prototype for the even more effective Mound-Maker covenant from Dark Souls III wbelow the purple phantoms have the right to select to ally through or strike any player they select at any type of time. The problem via Dark Chasm of Old is that the area is too dull and also lifemuch less to be an amazing spot for duels and also then the inconvenience in getting to it only motivates intruders to look in other places for their jollies.



Pilgrims that reach the 3rd leave door will certainly have a surpincrease waiting for them on the other side in the create of Darklurker; the official boss of this area and also the last test for covenant members looking to maximize their rank.

Darklurker is a great boss whose obstacle level and also overall architecture seems well thought about. In an strike formation reminiscent of the Four Kings from Dark Souls, this winged creature strikes players through rays of dark magic before eventually dividing itself into 2 separate entities to attain twice the firepower. Players who haven’t grew a resistance to dark damages will certainly find this battle enormously tough as the potential for points to spiral out of manage throughout the second phase is high indeed.

Catching both copies of Darklurker in a single swing is a wonderful method of depleting their common wellness bar though, so tbelow definitely are techniques that have the right to offer you the edge versus what is otherwise a very intimidating style of offence. Everything about the music and character architecture below is solid and also the steep obstacle is weighed accordingly through its status as an optional boss (who are historically the franchise’s hardest foes).

Tright here is only one actual downer around every one of this and also unfortunately it’s a large one: the run ago to the boss is the most arduous of any type of such run in the vanilla game. Lengthy treks from bonfires earlier to boss doors is among the niggles of this series that, for the most component, Dark Souls II went a great method towards softening. This is not the case right here because a returning player requirements to sacrifice a mankind item to reopen up the portal before traversing their final section of the Dark Chasm of Old anywhere aget. Players can’t bypass the constant opponents because of the leave problems and that padded runtime presents an chance to any intruders who could be operating in the location. It’s unforoffering design even by franchise criteria.

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This thoroughly unpleasant run-up is what will certainly ensure Darklurker a tarnished heritage, which is a shame because otherwise I feel it’s one of the much better bosses in Dark Souls II and also one that most players will most likely never get a opportunity to appreciate to its fullest extent.

However it’s definitely via much delight that we get out of this hellhole, although in the following episode we go back to the major route wbelow another hellhole awaits us exceptionally shortly after…

Continue to Part 21 »