You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

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Also, Precise Shot has a similar line that makes me question it;

You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

All emphasis mine.

I can"t determine if that means that only ranged weapons get the bonuses or all ranged attacks.

Would a ranged touch attack get the bonus on attack rolls from either of these feats and similar other ones? What about the bonus damage from Point-Blank Shot?


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edited Dec 26 "14 at 20:04
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KRyan
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asked Jun 15 "14 at 12:57
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Yes, ranged attacks from spells are typically considered to be "weapon-like". This is definitely true of rays (and almost all ranged touch attack spells are rays) since from the rules:

You aim a ray as if using a ranged weapon

The rules further clarify that rays function as weapons for several other purposes, and the FAQ makes this very explicit:

Do rays count as weapons for the purpose of spells and effects that affect weapons?

Yes <...> rays are treated as weapons, whether they"re from spells, a monster ability, a class ability, or some other source

The same rule applies to weapon-like spells such as flame blade, mage"s sword, and spiritual weapon--effects that affect weapons work on these spells.

Most ranged touch attacks which aren"t rays are things like acid splash -- spells where you actually throw or aim a physical object. Those are even more "weapon-like" than rays, so it"s probably simplest to say all ranged touch attacks work like this.

There"s another FAQ that indicates you can take "Weapon Focus (ray)" and the like; strictly speaking I guess those wouldn"t apply to orb spells like acid splash.

See more: The Corroborative Use Of Physical Evidence Means That It Can Be Used To:

This is all following the precedent set by 3.5; in Complete Arcane it specifies that rays and touch attack spells are "weapon-like" and thus interact with feats in the same way that other weapons do, with a split between ranged/melee type spells.