Mass Effect vs Dragon Age: How BioWare's Flagship Series Compare While BioWare"s franchises may look comparable, a glimpse beneath the surchallenge reveals a organize of differences in between Mass Effect and also Dragon Age.

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Since releasing Baldur"s Gate in 1998, Canadian game developer BioWare come to be one of the premiere RPG developers. Working with enormous franchises like Star Wars and also creating original series like Mass Effect and Dragon Age has actually maintained BioWare relevant for the last 2 decades.

The developer"s 2 longest-running original franchises, Mass Effect and Dragon Age, are often compared by both casual and hardcore fans. While both of BioWare"s significant franchises contain continuous aspects, prefer well-developed companions and substantial fictional human beings to check out, each franchise handles these in distinctive ways. Both series appear comparable on the surface, however diving simply beneath the surconfront reveals what renders each franchise distinctive.



Mass Effect and Dragon Age both focus on squad-based combat, via players controlling their very own custom-made character and commanding a small variety of followers. Both series let players freeze the battle at any time to pull up a radial menu, which permits them to usage abilities and also problem commands in the warmth of fight. This makes the player character feel prefer a true leader, able to strategize and also lead their unique team.

However, the similarities end there. Dragon Age focuses on close-array combat, ranged combat through bows or magic, and also microcontrolling your squad to attain victory. Players can switch between regulating squadmates and also programing the habits of AI-controlled heroes to gain a tactical advantage over the opponent. Meanwhile, Mass Effect adds a hefty dose of third-perkid shooter gameplay to the equation, which makes moment-to-minute combat feel quick and also hectic. In basic, Mass Effect"s combat feels fast and natural, Dragon Age"s combat is sreduced and also more tactical.



Characters are the breview and also butter of any type of excellent BioWare game, and also both Mass Effect and Dragon Age boast astronomical casts of iconic and memorable personalities that deserve to sign up with you throughout the game. However, each franchise handles the companion mechanism a little bit in a different way.

Dragon Age games feature an approval mechanism wbelow companions might agree or disagree through the protagonist"s actions. Constantly making decisions that an ally disagrees via will damage your connection with them, making them much less friendly to sheight to and also making them abandon your crew altogether. Mass Effect"s principles device is less intense, with your squadmates commonly agreeing through your decisions. Each companion leans towards either compassion or ruthlessness, but the player"s actions will never actually damage their connection via a folreduced.


The Mass Effect trilogy also focuses on a core group of companions. The six companions you fulfill in the initially game come to be massive components of the trilogy"s story, with some of them returning in the following two games. While Mass Effect 2 introduces many kind of new companions, Mass Effect 3"s team is consisted of virtually totally of returning characters from the first two games.

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In contrast, the three Dragon Age games so far feature practically completely various casts. While tbelow are a few companions that return in succeeding games, it is far less widespread than in the Mass Effect trilogy. This makes Dragon Age"s cast feel larger and even more varied, but additionally much less intimate than the tight-knit group in Mass Effect.



Both Dragon Age and Mass Effect function breathtakingly in-depth and also distinctive human beings for players to undertaking through. Mass Effect is set in the Milky Way galaxy in the 22nd century, when humanity has uncovered a method of interstellar take a trip that allows them to join a galactic neighborhood of assorted species. Dragon Age is collection in Thedas, a dark fantasy civilization rife via political problems and horrifying monsters. Both franchises flesh out their intricate worlds using dozens upon dozens of in-game texts that make each world feel authentic.

Due to the differing nature of the universes, Mass Effect and Dragon Age permit players to discover their worlds in different means. Mass Effect enables players to check out different planets, traveling between them on the spaceship Normandy, but commonly only a little straight location of each world deserve to be explored. Dragon Age is a lot more open, through players able to check out large locations and venture between them at their leisure. This results in Mass Effect"s galaxy feeling larger in its entirety, but Dragon Age"s world feeling more natural and also actual.



Even through exciting worlds and iconic supporting characters, every story demands a protagonist. The player character determines how the player experiences a game and permits them to immerse themselves in its human being. As RPGs, Mass Effect and Dragon Age allow players to customize their character via a distinctive appearance, gender, personality and abilities. However, each franchise differs greatly in the treatment of their protagonists. The Mass Effect trilogy functions a solitary protagonist, Commander Shepard, whose attributes and relationships have the right to be imported across all three games. This offers the trilogy consistency, through various other personalities meeting and building relationships via them over multiple titles.


Meanwhile, each Dragon Age game functions a new protagonist through a new beginning story and different relationships. While this means that the games feel much less very closely associated, it allows players to experience new points in each title quite than feeling confined by past decisions. Players who feel compelled to continue Shepard"s principles and abilities across the entirety trilogy might be more likely to experiment with new races, genders or classes in the Dragon Age games.

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Over 2 years, BioWare"s titles have transported gamers to fantastical civilizations and iconic personalities, through each franchise transferring a fresh experience. Mass Effect provides conserve records to form a cohesive story via recurring characters and also a constant protagonist, while Dragon Age tells a variety of stories from the epic human being of Thedas. While fans may prefer one strategy, it"s clear that BioWare has produced two of the greatest role-playing series in background.